QuestionMay 14, 2025

What does the following code do? function draw () (1) Creates a new sprite and assigns it to the variable specified. The lines of code contained inside its block are continuously executed until the program is stopped. The number of times per second the screen is refreshed. Shrink or grow a sprite keeping the height to width ratio the same.

What does the following code do? function draw () (1) Creates a new sprite and assigns it to the variable specified. The lines of code contained inside its block are continuously executed until the program is stopped. The number of times per second the screen is refreshed. Shrink or grow a sprite keeping the height to width ratio the same.
What does the following code do?
function draw () (1)
Creates a new sprite and assigns it to the variable specified.
The lines of code contained inside its block are continuously executed until the program
is stopped.
The number of times per second the screen is refreshed.
Shrink or grow a sprite keeping the height to width ratio the same.

Solution
4.7(280 votes)

Answer

The `draw()` function continuously executes its block of code for rendering graphics or animations until the program is stopped. Explanation 1. Identify the function purpose The function `draw()` is typically used in graphical programming to continuously execute code for rendering graphics or animations. 2. Analyze the block execution The lines inside the `draw()` function are executed repeatedly, often at a set frame rate, until the program is stopped. This is common in environments like p5.js or Processing where `draw()` is part of the main loop. 3. Determine sprite creation and manipulation The function does not inherently create a new sprite or assign it to a variable; this would require additional code within the function. 4. Understand screen refresh rate The function itself doesn't directly control the screen refresh rate but is part of the loop that runs at the environment's default frame rate (e.g., 60 times per second). 5. Evaluate sprite transformation The function does not directly handle sprite transformations like shrinking or growing while maintaining aspect ratio unless such operations are coded within its block.

Explanation

1. Identify the function purpose<br /> The function `draw()` is typically used in graphical programming to continuously execute code for rendering graphics or animations.<br />2. Analyze the block execution<br /> The lines inside the `draw()` function are executed repeatedly, often at a set frame rate, until the program is stopped. This is common in environments like p5.js or Processing where `draw()` is part of the main loop.<br />3. Determine sprite creation and manipulation<br /> The function does not inherently create a new sprite or assign it to a variable; this would require additional code within the function.<br />4. Understand screen refresh rate<br /> The function itself doesn't directly control the screen refresh rate but is part of the loop that runs at the environment's default frame rate (e.g., 60 times per second).<br />5. Evaluate sprite transformation<br /> The function does not directly handle sprite transformations like shrinking or growing while maintaining aspect ratio unless such operations are coded within its block.
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