QuestionMay 14, 2025

What does the following code do? function (draw () Creates a new sprite and assigns it to the variable specified. The lines of code contained inside its block are continuously executed until the program is stopped. The number of times per second the screen is refreshed. Shrink or grow a sprite keeping the height to width ratio the same.

What does the following code do? function (draw () Creates a new sprite and assigns it to the variable specified. The lines of code contained inside its block are continuously executed until the program is stopped. The number of times per second the screen is refreshed. Shrink or grow a sprite keeping the height to width ratio the same.
What does the following code do?
function (draw ()
Creates a new sprite and assigns it to the variable specified.
The lines of code contained inside its block are continuously executed until the program
is stopped.
The number of times per second the screen is refreshed.
Shrink or grow a sprite keeping the height to width ratio the same.

Solution
4.7(270 votes)

Answer

The function `draw()` continuously executes its block of code to update the display, refreshing the screen multiple times per second until the program is stopped. Explanation 1. Identify the Function Purpose The function `draw()` is typically used in graphics programming to continuously execute code that updates the display. 2. Analyze Code Execution The lines inside `draw()` are executed repeatedly, often in a loop, until the program stops. This is common in environments like p5.js or Processing where `draw()` is called every frame. 3. Understand Contextual Usage In graphical contexts, `draw()` is used to refresh the screen multiple times per second, usually at a rate defined by the environment (e.g., 60 frames per second).

Explanation

1. Identify the Function Purpose<br /> The function `draw()` is typically used in graphics programming to continuously execute code that updates the display.<br /><br />2. Analyze Code Execution<br /> The lines inside `draw()` are executed repeatedly, often in a loop, until the program stops. This is common in environments like p5.js or Processing where `draw()` is called every frame.<br /><br />3. Understand Contextual Usage<br /> In graphical contexts, `draw()` is used to refresh the screen multiple times per second, usually at a rate defined by the environment (e.g., 60 frames per second).
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