QuestionMay 18, 2025

We used a built-in Unity function to check if a collider had intersected with a specific Unity layer. Which choice below is the correct function?

We used a built-in Unity function to check if a collider had intersected with a specific Unity layer. Which choice below is the correct function?
We used a built-in Unity function to check if a collider had intersected with a specific Unity
layer. Which choice below is the correct function?

Solution
4.5(317 votes)

Answer

Physics.CheckSphere, Physics.CheckCapsule, or Physics.CheckBox with layer masks. Explanation 1. Identify the correct Unity function The built-in Unity function used to check if a collider has intersected with a specific Unity layer is `Physics.CheckSphere`, `Physics.CheckCapsule`, or `Physics.CheckBox` combined with layer masks.

Explanation

1. Identify the correct Unity function<br /> The built-in Unity function used to check if a collider has intersected with a specific Unity layer is `Physics.CheckSphere`, `Physics.CheckCapsule`, or `Physics.CheckBox` combined with layer masks.
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